Wednesday, September 24, 2008

SELAMAT HARI RAYA AIDILFITRI

Assalamualaikum kepada semua pelajar As-Sharifah..
- selamat berpuasa dengan sempurna
- selamat menghadapi peperiksaan percubaan PMR dan SPM
- selamat menghadapi peperiksaan akhir tahun
- semuga mendapat keputusan yang cemerlang
- dan... SELAMAT HARI RAYA AIDILFITRI, MAAF ZAHIR BATIN, raya nanti jemputlah datang ke rumah.. selepas hari raya ketiga.
- salam kepada semua keluarga anda...

Wednesday, September 10, 2008

ICT F4 - 3.1.1 : Network & Communication

3.1.1.1 - Define computer networks.

COMPUTER NETWORK

A computer network is a system of interconnected computers and peripheral devices. For example, it may connect computers, printers, scanners and cameras.

Using hardware and software, these interconnected computing devices can communicate with each other through defined rules of data communications. In a network, computers can exchange and share information and resources.

A computer network may operate on wired connections or wireless connections.

When two or more networks are linked or connected and are able to communicate with one another using suitable hardware and software, it is called an internetwork.

3.1.1.2 - Define communications.

COMMUNICATIONS

Communications is about the transfer of information from a sender, across a distance, to a receiver.

Using electricity, radio waves or light, information and data in the form of codes are transmitted through a physical medium such as wire, cable, or even the atmosphere.

The information that is transmitted (sent) can be text, voice, sound, video, graphics and images, or a combination of all these, which we call multimedia.

We transmit information or data by using two types of signals, namely analog and digital.

Computers communicate with digital signals. The older forms of communications technology, such as telephones and radios, use analog signals.

Therefore, in order to make communications possible from computers, across telephones and radios and back to computers and other digital devices again, there must be a signal translator, which we call – a modem.

The modem, which is short for modulator or demodulator,

converts digital signals into analog and back again into digital signals for information to move across the telephone line.

CONNECTIONS FOR NETWORKING

Communications among computing devices in a network can only happen through defined rules of communications and connections. In general, for communications in a network to be possible, there must be:

* a physical medium – to allow data to travel across it from device to device

* a set of rules called protocols to ensure that interconnected computing devices have the same standards for exchange of information to occur smoothly.

* a system application for managing network information flow to ensure that data transmission sent from one device is received by the intended receiver.

If any of these levels of connectivity is missing, communications for networking will not be possible.

For example, if the physical medium is cut off, there will be no communications.

If protocol between interconnected devices are not the same, data transmission will not be ‘understood’ between devices. If there is no network management application available, there will be no means of ensuring that information from one device will be sent to the correct receiving device.

Protocol Often simply referred to as a protocol, a communications protocol is a set of rules or standards designed so that computers can exchange information with a minimal errors.

COMPONENTS OF COMMUNICATIONS

In order for a network to properly operate, two categories of network

communications components are needed; ‘Hardware’ and ‘Software’.

Computers, hub, switch, router, network interface cards and both

wired and wireless communications media fall under the ‘Hardware’

category.

Operating systems and applications fall under the ‘Software’ category.

NETWORK COMMUNICATION CHANNELS

Signals which carry information in a communications system travel through a physical medium.

This physical medium is called a communications channel, or at

other times a communications link, a communications line, or a communications medium.

Some common types of network communications channels are the:

* twisted-pair wire

* coaxial cable

* fiber-optic cable

* satelite systems

* wireless systems (namely using radiowaves, microwaves and infrared)



NETWORK INTERFACE CARDS AND NETWORKING DEVICES

The Network Interface Card or NIC is one of the most important communications devices for a PC.

The NIC provides connection between the computer and the

network’s communications media.

This connection is necessary because the NIC functions as a data conversion device to move data from the PC’s system to the network medium and vice versa.

The Network Interface Card also supplies the basic addressing system used to get data from PC to PC across a network.

The other hardware component that is required for communications to work on a network is the networking device, such as the hub, switch, router and even the modem.

The function of these devices is generally to control the flow of data on a network.

NETWORK SOFTWARE

How do computers communicate on a network?

Once we have got the necessary hardware set up for a network, we will need to have suitable software on the network computers that would be able to provide some basic functions, such as connecting to other computers on the network, sharing resources and files and providing for network security for users who are online.

In general, a network software must be able to handle networking protocols and connections within the network and with other networks. Most importantly, it should also provide file systems functions to organise disk space on the network computers for sharing purposes.

Since most computer networks are connected to the Internet, a network software must have some form of management and security services to protect the network as well as computers on the network, from unauthorised access.

APPLICATION SOFTWARE: ADVANCED FEATURES OF PRESENTATION SOFTWARE

Networking and communications technology is fast changing the way people view society and how we plan our daily social activities.

Through networking technology alone, many today are finding friends online, visiting a library in another country. Some people are able to go to the banks after they are closed, as well as getting the latest development in news from within and outside the country.

Mobile communications today is also based on the networking technology. Surfing the internet is not only limited to the desktop computer users but also those who have mobile phones with wireless technology. At present there are more than 7 million such users across the world.

The internet has helped science and medical research progress further as doctors and researchers from anywhere in the world can contribute and cooperate in any problem brought to their attention. Technological solutions can be discovered quickly as individuals come forward to offer their help through the internet.

Homemakers, students, teachers, business people, and almost anyone with access to networked computer go online and continue their path of lifelong education anywhere, anytime.

Organisations and individuals can make connections and establish communications within seconds with people nearby or overseas. Online communities can be formed and important issues and opinions to difficult problems can be discussed without a threatening environment.

All these are now possible because of networks and communications technology.

IMPORTANCE OF NETWORKS AND COMMUNICATIONS

Information is now made easy with the availability of network communications.

In a clinic for example, network communications plays an important part in keeping patients’ database for easy retrieval. Unlike in conventional practice, doctors and nurses have to look for a patient’s personal file from hundreds or maybe thousands of records. With network communication, the clinic saves time and manpower allocation can be effectively planned.

E-Business

E-business or electronic business refers to conducting business transactions on the internet, not only limited to buying and selling but also servicing customers and collaborating with business partners.

E-business supports many types of business transactions, including online shopping, selling and renting. Users can browse the website and choose from the list of items or services to buy. Payment is usually via credit card.

Online Education

With a network connections, online education is made possible. Students at any location around the world can participate in an online classroom, download tutorial questions and submit their assignments.

E-Banking

E-banking or electronic banking is the most popular banking facility nowadays. It handles all types of banking transactions like account management, fund transfer and payments primarily over the internet.

User can pay bills, check the account balance and transfer money to other parties, using e-banking facilities twenty four hours a day and seven days a week.

With e-banking, most of the transactions can be done at home or from the office, thus users save time on traveling and queuing at the bank counters.

Long Distance Communication

Long distance communication is made easy via network availability. Communication is possible via voice, text or video. The cost of having this type of communication is cheaper than making a normal phone call and definitely faster and more effective than corresponding via letters of fax.

In business, important decisions can effectively made through video conference meeting.

Thursday, September 4, 2008

ICT F4 : MMedia - 4.1.1, 4.1.2, 4.1.3, 4.1.4

4.1.1 - DEFINITION OF MULTIMEDIA

Multimedia has been used in many aspects in our lives, for example in the field of business, entertainment and the sciences. “Multimedia” comes from the word “multi” and “media”.“Multi” means various. “Media” refers to any hardware or software used for communicating.

These are some examples of hardware and software that we use in communicating with others.

Examples of hardware are: the radio, television, computer and mobile phone.

Examples of software are: email, Yahoo Messenger, Multimedia Message Service (MMS) and video conferencing.

The usage of text, audio, graphic, video and animation are all involved in

describing media. So, multimedia is the presentation of information by using a combination of text, audio, graphic, video and animation.

4.1.2 – Multimedia in Various Fields

MORE MULTIMEDIA APPLICATIONS IN VARIOUS FIELDS

Multimedia has played an important role in other fields, such as business, arts, medicine and engineering.

In business, multimedia applications are used in advertising products.

Many companies nowadays develop and distribute catalogues in the form of a CD-ROM as it is more interesting to the consumers.

In art, artists use multimedia elements by combining drawing and animation.

In medicine, doctors can practice or be trained in performing high-risk

surgery by using virtual surgery.

In engineering, Computer-Aided Design or CAD is used. By using this application, engineers can view the design from many aspects and improve on it before production.

EXTENSION : MULTIMEDIA FOR THOSE WITH LOW VISION

Multimedia applications have greatly benefited those with low vision as it helps them in performing tasks normally in their daily lives.

Users who have vision problems, can use the multimedia for their educational and rehabilitation program to improve their lives.

4.1.3 – Interactivity of Multimedia

INTERACTIVITY

If you use the first multimedia application, the content progresses without you having to control the flow of the movie. Your only control is to press the “play” and the “stop” buttons.

This interaction is called linear interactivity.

On the other hand, the second multimedia application allows you to decide which part you would like to view, or how much you want to know about the content.

This interaction is named non-linear interactivity.

WHAT IS INTERACTIVITY?

Interactivity refers to the way users interact with a multimedia application or program.

How does a user control the content of a multimedia application? The user can use input devices such as a keyboard, joystick, mouse and touch screen to interact with the application through the computer.

The content of the application provided, determines the interactivity for the user. An example is film that does not allow the user to control the content.

Another example is a computer game. It allows the user to use the left and right arrow keys to control the movement of the game.

WHAT IS LINEAR INTERACTIVITY?

In linear interactivity, the user interacts with the multimedia application without controlling the progress of the content.

In other words, the user is a passive receiver of the multimedia content most of the time.

The linear content is usually arranged in sequence. An example of the

multimedia linear content is a movie.

Although a movie uses a combination of audio, graphics and animations,

the user has no control over the sequence of events.

WHAT IS NON-LINEAR INTERACTIVITY?

Unlike linear interactivity, non-linear interactivity allows the user to interact with the content according to what the user wants from the content. In other words, it is a two-way communication.

The user can control the progress and sequence of the multimedia content by using buttons or links.

Non-linear interactivity uses tools like “hypertext” to connect a word or a phrase to another screen.

An electronic book with links to another screen is considered as having

non-linear multimedia content.

Hypermedia is also used in non-linear interactivity. This tool is similar to hypertext. However, it connects to different media elements such as audio and video.

EXTENSION : NON-LINEAR INTERACTIVITY AND VIRTUAL REALITY

Virtual Reality is the best example of multimedia technology which uses non-linear interactivity.

Advanced virtual reality systems today allow users to respond and interact in many ways to its virtual surroundings.

In learning Geography, virtual reality can recreate places and environment for you to interact with. Viewing exploration programs, like Discovery and Animal Planet will be even more interesting.

This is because you will be able to enter different environments virtually and interact with your surroundings. You can learn at your own pace and level of understanding.

4.1.4 – Medium of Delivery

COMMON MEDIUMS

Generally, there are two very common mediums used in delivering multimedia contents.

First, multimedia can be delivered through Web pages. Thus, this kind of content is said to be a Web-based multimedia.

Secondly, multimedia can be delivered through compact discs. Therefore, the multimedia content is said to be a CD-based multimedia.

WEB-BASED MULTIMEDIA

Web-based multimedia is a combination of multimedia technology and Internet technology. Web-based multimedia is popular nowadays.

In the past, Web pages were filled only with static texts and graphics as there were problems in downloading large multimedia files through the Internet.

Downloading a video file could take a long time as it is large.

MULTIMEDIA TECHNOLOGY IN THE INTERNET

Now, with the advancement of both technologies, most Web pages

integrate elements like text, graphic, audio, video and animation.

These dynamic elements make the process of distributing information through the Internet more interesting and effective to the user.

There are a lot of multimedia software including plug-ins, players and

browsers used in the Internet. These software allow better quality multimedia programs to be stored and viewed.

Apart from using the software, the quality of a multimedia program received will still depend on the Internet facilities that the user has.

CD-BASED MULTIMEDIA

CDs like CD-ROM (Compact Disc Read Only Memory) have been used to store and deliver multimedia content.

CDs are usually used with computers. An improvement of the CD-ROM is the Blu-ray disc which can store better quality video.

However, the main problem in using CD-ROMs as a medium is that, it can be costly as it takes a long time to produce a complete multimedia program.

DIFFERENCES BETWEEN WEB-BASED AND CD-BASED MULTIMEDIA APPLICATIONS

There are some differences between Web-based and CD-based multimedia applications. Ask your teacher ….

EXTENSION : INTERACTIVE TV

Interactive television is the use of digital television to deliver high definition multimedia content to the user.

When a user wants to watch interactive television content, the user would

download it from the Internet.

An example of interactive television is Apple TV. In order to subscribe to Apple TV services, a client needs to have a widescreen TV, a Mac or a PC, an Internet connection, a High-Definition Multimedia Interface (HDMI) cable and the software, iTunes 7.

Interactive TV or iTV does not only allow users to change channels but also to interact with the content of a tv program.

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